Wild Goose Games


A Subsidiary of Wild Goose Development



We are a small developer consisting of a virtual staff of programmers, 2D/3D artists and sound engineers providing 3rd party product design and development for engineering projects and coin-operated amusement devices.




Bio-Chem Monitor/Control System


A Bio-Chemical Monitoring system designed for a University project. It uses a PIC 18F6723 on each monitor board which has five Analog BNC probe inputs and one digital probe input. Each of these boards monitors one zone. It utilizes two networks, where the primary links each of the monitor cards together into individual zones, to a service running on a Windows Computer. The secondary network links each card to additional sensors and controllers with the individual zone. Up to 240 zones can be networked and each card acts as a proxy within that zone. They can also be used as a standalone monitor / controller.


Each board has a graphical 128x64 Monochrome LCD for status monitoring at the local station. Each zone board can be configured manually using the onboard five switches or remotely from a GUI connected via the RS-485 Full Duplex Host Network. 4x64K byte i2c Serial EEPROM data storage. LED status indicators. ESD input protection on the inputs. Has a 3.3v onboard switching power supply. Calibration feature for using probes such as: {NH (Ammonia), Ca (Calcium), ORB (Oxidation Reduction Potential), Mg (Magnesium), NO3 (Nitrate), NaCl (Salinity), pH (Alkalinity), Moisture, Temperature and other probes}.





3D Slot Machine - “Bingo”


Amusement Bingo game developed for Xplosive Enterprises, Inc. There are two versions. The redemption and Vegas versions. Attached are modified scenes from both with the differences made apparent! In the licensed version a signature neon on the back glitter wall and a 3D articulated talking avatar in the right corner under the spotlight! As well stage scene with higher quality animations.


Pentium IV version uses XP, OpenGL, Direct Sound stereo.




Slot Machine (Redemption) Main Screen

Round House Bonus Game (Redemption)

Licensed: Dolly Parton (Vegas)


Round House Bonus Game (Vegas)


Gaming Cabinet Bezel



We designed a new gaming computer specially designed and built for this and our future arcade games. Much smaller then any micro-ATX case, 480 Watt power supply, and runs high end 3D graphics cards!



Blue Goose Game System

(Inside View)


On the left is a PIC18F4550 based GPIO interface board that we design. It uses USB/RS-232 and interfaces the Blue Goose Gaming Computer to a Poker 8-Line Slot Machine Cabinet Wiring Harness. It also exists inside our new Slot Machine Emulator.



GPIO Board

Slot Machine Emulator



Casino Area Progressive


A Casino Area Progressive (CAP) system custom designed for a Casino Manufacturing company, which supports one to four progressives. Uses a custom designed PIC 18F6520 based CapNode that is installed in each Electronics Gaming Machine. They use a proprietary network that links them all to a CapHost, which is a Serivce running on a Windows Computer. The CapHost communicates with a CapMeter, which displays the active progressives. A CapViewer is the GUI used to access the Host and configure the system. Another application the CapTool is used for testing individual nodes. There are two models of the CapNode. One is a Poker 8-Line Bus extender for easier installation, and the other is a wired version. Up to 240 nodes can be networked and each node has a configured detection type to best detect the status of game play for the gaming board running in the cabinet.


A GUI is used to configure as well as monitor the ongoing progressive game that is selected on each of the four progressive channels. Coin In, Coin Out, Game Win, Game Play are all tracked and based upon the configuration settings a percentage of each coin in is used towards the building of the progressive jackpot. Payout is based upon those configurations as well as the winner.





Poker-8 Line Bus Extension Interface

Slot Machine Direct Wired Interface

1 Meter

4 Meter




Commercial (Coin-Op) Slot Car Racing System


Design of the electronics hardware, embedded software and networking system for 1/32 scale commercial slot racing system, controlling slot cars in standalone and tournament configurations for Raceway Entertainment Systems, LLC.




Racing system prior to its redesign and the addition of our architected racing system. (Revised pictures will be available soon!)




Front view of developer board.

Back view of developer board.

(Note 50 miles of wiring.)



Logic (Rabbit 2000 based) board without sound daughter board.

Four lane track power board with networked processor control. Current and throttle monitoring. Two level power as well as reversible power.



Four lane induction sensor board.

Four lane sensor test assemblys.



Networked processor controlled, paired Scoreboard. Note LED cluster back lights and tachometers. (Front View)

(Back View)



Legacy chip Stereo Audio board piggy backs onto logic board. Designed to be upgradeable with alternate audio chip and built in amplifier.



One of four LCD boards (Front View). Networked smart boards with onboard graphics storage.

(Back View)



Power Board exerciser.

Sensor board monitor.



Consumer Slot Car Drag/Loop Racing Systems


Currently under development is a new network based microprocessor driven sensors in an old school model as well as the High End consumer model. Partially based upon the commercial systems developed here.

Wild Goose_Car Mechanic_01


Designing the electronics hardware, embedded software and networking system for 1/32 and HO scale consumer slot car drag/loop racing system, Logic Controller, display, Track Sensors, 2, and 4, lane power controllers scalable to 2…8 lanes, Christmas Tree, and scoreboards are all networked linked and scalable. Components designed to be utilized within Drag Racing and Slot Car systems.





“Old School” Christmas Tree Controller. (Smallest circuit board I’ve ever made!) Model Four way Traffic Signal uses same controller with different programming.

Next Gen (Networked) Christmas Tree Controller (Prototype)





Carnival Booth Controller Board


A custom designed PIC 18F4550 based carnival booth controller. Used for multiple games at carnival attractions to control electro-mechanical devices. Has dual Analog Inputs for game configuration timing, dip switches for 31 game selection, as well as internal (workbench) diagnostics, 12 game digital inputs, 12 SPDT relay outputs, a game start input, input and output LED status indicators, and a switching power supply. Has built in memory as well as USB and RS-232 communications. Also a keyplug for serialization and periodic licensing as well as audit data tracking.







Data I/O Board


A custom designed PIC 18F4550 based Data I/O. Has Analog Inputs, Digital Input/Output, and switched Relay Outputs, switching power supply and up-to 512K bytes of I2C memory storage.




Data Analog, Dignital Input/Ouput





POS Smart Cable


A custom designed PIC 18F6520 based Smart Cable is used to replace an Epson type Point-Of-Sale Logging printer pack the data and relay to a PC Data Logger, or if the Data Logger is off-line, store the data internally in 512K bytes of memory.



Smart Cable




Amusement (Arcade) Machine - “Bingo”


Amusement Bingo game developed for Xplosive Enterprises, Inc.


Pentium IV version uses XP, and the Direct X packages; Direct 3D and Direct Sound. The development system uses the following emulation controller that we designed.




Commercial chassis emulator. Rabbit 2000 based. (Front View)

(Rear View).


Legacy twin Z180 processor version uses, VGA character set graphics and sound blaster audio.





Developer Test Board.







Audio I/F Test Tool


A graphical audio zone control testing tool. Simultion of Buttons, Rotary Dials, Sliders, switches and LED indicators.






USB Audio I/F Test Tool



An internal Win32 based test tool designed to test a USB Audio Interface by generating a variable sine wave at a specified frequency and then displaying the received stereo waveforms.






VIASM (Visual Inverse Assembler)


Symbolic Visual Inverse Assembler (VIASM), an interactive GUI based code disassembler designed with processor plug-ins. Allows binary code to be converted into symbolic source code.



w/6502 Plug-in.



w/Z80 Plug-in



…and other projects protected by NDA from even talking about them!


A couple years ago we bought  M.E.L. Mobile Electronics Laboratory.


contact: info@wildgoosegames.com


Employment:  We are currently not hiring at this time!



Portfolio of Technical Director  Jim Leiterman